// STK Mandolin // patch Mandolin m => JCRev r => dac; .75 => r.gain; .025 => r.mix; // our notes [ 61, 63, 65, 66, 68, 66, 65, 63 ] @=> int notes[]; // infinite time-loop while( true ) { // set Math.random2f( 0, 1 ) => m.bodySize; Math.random2f( 0, 1 ) => m.pluckPos; // Math.random2f( 0, 1 ) => m.stringDamping; // Math.random2f( 0, 1 ) => m.stringDetune; // print <<< "---", "" >>>; <<< "body size:", m.bodySize() >>>; <<< "pluck position:", m.pluckPos() >>>; <<< "string damping:", m.stringDamping() >>>; <<< "string detune:", m.stringDetune() >>>; // factor Math.random2f( 1, 4 ) => float factor; for( int i; i < notes.size(); i++ ) { play( Math.random2(0,2)*12 + notes[i], Math.random2f( .6, .9 ) ); 100::ms * factor => now; } } // basic play function (add more arguments as needed) fun void play( float note, float velocity ) { // start the note Std.mtof( note ) => m.freq; velocity => m.pluck; }