// patch Bowed bow => dac; // scale [0, 2, 4, 7, 8, 11] @=> int scale[]; // infinite time loop while( true ) { Math.random2f( 0, 128 ) => float pressure; Math.random2f( 0, 128 ) => float position; Math.random2f( 0, 128 ) => float vibratofreq; Math.random2f( 0, 128 ) => float vibratogain; Math.random2f( 0, 128 ) => float volume; <<< "---", "" >>>; <<< "bow pressure:", pressure >>>; <<< "bow position:", position >>>; <<< "vibrato freq:", vibratofreq >>>; <<< "vibrato gain:", vibratogain >>>; <<< "volume:", volume >>>; // bow pressure bow.controlChange( 2, pressure ); // bow position bow.controlChange( 4, position ); // vibrato freq bow.controlChange( 11, vibratofreq ); // vibrato gain bow.controlChange( 1, vibratogain ); // volume bow.controlChange( 128, volume ); // set freq scale[Math.random2(0,scale.size()-1)] + 57 => Std.mtof => bow.freq; // go .8 => bow.noteOn; // advance time Math.random2f(.8, 2)::second => now; }