Chunity is ChucK for Unity! See tutorials, documentation, and more
at http://chuck.stanford.edu/chunity/.

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                           Install Instructions
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To use Chunity, you will need to move these folders into the top level
of your Assets folder:
- Streaming Assets (you will also need to rename the folder to just
  "StreamingAssets" without quotes)

The reason for this is that Unity mandates that there is only one of each
of these kinds of special folders, and that they must reside at the top
level of your Assets folder. If your project already has this folder,
then you will need to copy the contents of Chunity/Streaming Assets/ 
into your project's existing folder of the same name.

Additionally, you should not change the names of these directories since
they are also special folders:
- Plugins
- Editor
- Resources

You can read more about Unity special folders here:
https://docs.unity3d.com/Manual/SpecialFolders.html

If you would like to use the WebGL implementation, you can model your
WebGL template after Chunity/WebGLTemplates/MinimalWithChuckLoaded.zip.
The key aspects to pay attention to within this template are how the
JavaScript implementation is loaded, as Chunity for WebGL relies on
this implementation.


For support, email
mcdgroup.ccrma (at) gmail (dot) com
